

“The irony of delaying Dead Island 2 is not lost on us, and we are as disappointed as you undoubtedly are,” the publisher and developer said in a statement posted to Twitter. Publisher Deep Silver and developer Dambuster Studios announced the zombie game’s latest delay on Thursday, acknowledging the black humor of Dead Island 2’s latest - and hopefully final - setback. Few games are interested in this sort of fleeting enjoyment nowadays, and a huge part of Dead Island 2’s success comes from going against our own cynical expectations.The long-in-development Dead Island 2, originally announced in 2014 for a release the following year, and changing development studios twice since then, has been delayed once more. Now I’ve beat the campaign, I can safely come back when the first expansion drops and be safe in the knowledge I haven’t missed much. Suddenly, here was an open world experience with a bunch of personality and content that wasn’t burdened with multiple season passes and live service elements that demanded our constant attention.

This is precisely why critical reception for the game didn’t blow us out of the water, but commendable scores were accompanied by a refreshing aura of positivity. Melee combat, gore, and exploration were the trio of pillars holding Dead Island 2 up, and so long as they remained strong, anything tertiary could exist without issue. When it was handed the project, Dambuster Studios looked at the failures of its previous game - Homefront: The Revolution - and decided to cut back on unnecessary systems and ideas to the end goal of schlocky, over-the-top fun.
